Name: Huntress of the Seven Plagues
Aliases: Inevitable Tide of Mourning, Rydia Madeen (real name)
Player: Dark Siren Sally
Caste: Day
Concept: Plague-bearing sniper
Motivation: To eradicate all conflict in Creation through widespread disease and chaos.
Anima: A tangle of ghostly vine-like tendrils in ghostly grey and purple, the tips replaced by rat heads with fangs dripping green ichor.
Anima Powers: Spend an extra mote to prevent any Peripheral Essence spent activating a Charm from adding to the anima banner display. Spend double the cost of an Obvious Charm to make it non-Obvious. Spend 10 motes to be reflexively shrouded in ghostly concealment; other characters suffer an internal penalty equal to half the Huntress's Essence rating to notice or track her. At the 11-15 mote level or higher, her identifying features become indiscernible apart from any iconic display.
Strength 4
Dexterity 4
Stamina 3
Charisma 2
Manipulation 3
Appearance 1
Perception 3
Intelligence 2
Wits 3
Caste and Favored abilities are in bold.
Craft
Investigation 2
Lore 1
Medicine 2
Occult
Athletics 3
Awareness 3
Dodge 4 (-1 bp)
Larceny
Stealth 5 (-2 bp)
Shadow Cloak Technique
Unseen Wisp Method
Plague Bearer (-4 bp): This is altered slightly from the Deformity version since it counts as a merit. The Huntress is a carrier of the plague (Exalted p. 353), and can pass it on to others at will by touch. (Victims will still need a Stamina + Resistance check against the Virulence though.) Her bodily fluids will still spread the plague unwillingly.
Disturbing (+2 bp): -1 to social interactions not based on intimidation. People get a highly unsettling feeling around the Huntress when they interact with her.
Disfigured (+3 bp): -1 App. Though rendered immune to the plague she bears, the Huntress's body was still ravaged by it, and the signs of it still show. To keep from drawing too much attention, she travels always in clothes that cover her entire flesh, and all of her face but her eyes.
Compassion 1
Conviction 3
Temperance 2
Valor 3
Essence: 3
Willpower: 3 (1st highest Virtue) + 3 (2nd highest Virtue) = 6
Personal Essence: 9 (Essence x 3) + 6 (Willpower) = 15
Peripheral Essence: 21 (Essence x 7) + 6 (Willpower) + 9 (sum of Virtues) - 11 (commit) = 25
Total Temporary Essence: 40
Soulsteel Long Powerbow
Speed 6, Acc +2, Dam +4L, Rate 3, Range 400, Min Str 4. Against living targets, it gains +2 Accuracy, +2 Damage.
Arrows from this bow can convey effects from a distance that would otherwise need touch. (This includes spreading of the plague as per the Plague Bearer merit, below.) However, only effects intended to cause some form of pain, suffering or strife to the target are eligible to be conveyed.
For a cost of 1 mote per arrow, the bow can create ammunition as per the charm Relic Arrow Method. However, these arrows are specifically NOT Obvious, and if fired as a surprise attack (i.e. the archer has successfully remained hidden from her target) the attack automatically succeeds with a minimum of one success.
Costs 8 motes to attune, and includes a single Hearthstone slot.
Soulsteel Protective Shroud
These are dark, heavy garments actually woven from the souls of people who have died from plague. They have less soak and hardness than an artifact reinforced buff jacket, but no mobility penalty.
With the soulsteel bonii, the Shroud has +7L/+9B soak, +4L/+4B Hardness, -0 Mobility, -0 Fatigue, Attune 3. It may conceal the face, granting a +1 bonus to Stealth (if hiding) or Larceny (if disguising oneself), and inflicting a -1 penalty to Awareness or Investigation rolls to physically find or intuit the identity of the wearer (if not already known).
Gives the bearer +2 to Wits or Perception rolls to detect ambushes.
If the bearer is successfully ambushed, increases her DVs by 1 against unexpected attacks.
+3 to all attempts to evade tracking and pursuit.
Archery(Powerbow): Spd 6, Acc 13 (+2 if living target), Dam 8L + arrow damage (+2 if living target), Rate 3, Range 400
Martial Arts(Clinch): Spd 6, Acc 6, Dam 4B, Def -, Rate 1
Martial Arts(Kick): Spd 5, Acc 6, Dam 7B, Def 4, Rate 2
Martial Arts(Punch): Spd 5, Acc 7, Dam 4B, Def 8, Rate 3
Dodge DV: 6
Parry DV(Fists): 4
Unarmored: 1L/3B/0A, Hardness 0L/0B
Armored: 8L/12B/7A, Hardness 4L/4B
-0 x 1
-1 x 2
-2 x 2
-4 x 1
Incapacitated
Total: 15
Spent: 15
Abilities: -7 bp
Backgrounds: -2 bp
Essence: -7 bp
Merits: -4 bp
Flaws: +5 bp
Unused: 0
Total: 0
Spent: 0
Unused: 0