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[[character:agapanthus]]

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Agapanthus

Description

Short and willowy, Agapanthus is obviously more kin to a tree than to any of the humanoid Clans, though at first glance his body structure resembles that of any mammalian humanoid. His skin is a milky color, and has the smooth, subtly pitted texture of a flower petal, and he has no facial hair, nor fingernails. The long green vines that curl from where hair would be sprout tiny leaves and equally tiny, sweet-smelling flowers. Set in a narrow, smooth face, his eyes are the color of bluebells and are framed by long green lashes, and his lips are thin and the same pale color blue.

Agapanthus' features are ultimately androgynous, though he wears masculine clothes and has a tenor pitch to his voice. He is wholly asexual, possessing neither defining sexual features nor the desire to reproduce.

Age: Unknown.
Height: 5'2” (cm)
Weight: 134 lbs (kg)
Sex: Asexual. (Identifies as male for social purposes.)

Stats

Point Cost: 400/400

  • Stats: 190
  • Attributes: 96
  • Skills: 75
  • Defects: -7
  • Items: 37

Templates Used: N/A
Size: Medium

Body Stat: 5 (50)
Mind Stat: 6 (60)
Soul Stat: 8 (80)

Base Combat Value: 6
Attack Combat Value: 6 (+4 when wielding Whips/Chains)
Defense Combat Value: 6
Damage Multiplier: 5

Health Points: 85
Energy Points: 85
Shock Value: 27

Damage [Rope of Thorns]: 50 (35 Non-Elemental + 15 Water) | [5 (Weapon Level) x 5 (Damage Multiplier)] + [6+4 (Attack Combat Value + Whips and Chains Bonus) + 10 (Water; Weapon Elemental Affinity) + 5 (Water; Racial Elemental Affinity]

Attributes

Water Affinity

Level: 1
Points Used: 0/Level (0) [Racial Attribute (Fire Vulnerability)]
Progression: Linear
Relevant Stat:
Bonus: +1/Level to all Water based rolls, +5 Water Damage inflicted, -5 Water Damage taken.
Vulnerability: -1/Level to all Fire based rolls, -5 Fire Damage inflicted, +5 Fire Damage taken.

Variable Intensity Regeneration (Limited: Sunlight)

Level: 4
Points Used: 5/Level (20)
Relevant Stat: Body (Defending) or Soul (Attacking)
Progression: Linear; 1/2/3/4/5 x Level
Bonus:

  • Extremely Weak (4 HP/Round)
  • Weak (8 HP/Round)
  • Average (12 HP/Round)
  • Strong (16 HP/Round)
  • Extremely Strong (20 HP/Round)

Special Movement

Level: 2
Points Used: 2/Level (4)
Relevant Stat: Body
Progression: Linear; One Ability/Level
Bonus:

  • Cat-Like: The character will take half damage (round down) from most falls and always lands on his or her feet.
  • Balance: The character never loses balance, even when running on a narrow rope or beam.

Special Defense

Level: 2
Points Used: 2/Level (4)
Relevant Stat: Soul Progression: Linear; One Application/Level
Bonus:

  • Sleep (x2)
    • Never requires sleep.

Combat Technique

Level: 3
Points Used: 2/Level (6)
Relevant Stat: N/A
Progression: Linear; One Ability/Level
Bonus:

  • Blind Fighting: The character does not suffer normal penalties associated with attacking or defending with melee weapons or while unarmed in poor light, absolute darkness, or against an invisible opponent.
  • Concealment: The character has an unearthly ability to conceal hand-held Items about his or her person. As long as the character has something to hide the equipment (even if it is only long hair or a light robe) the character's weapon will not be noticed by anything short of an actual physical search, and such a search is conducted at an additional extreme (-6) penalty.
  • Hardboiled: The character is a survivor, willing to endure great pain and push his or her body past normal limits. Each time this Technique is assigned, the character's Shock Value is increased by +10. This may not increase Shock Value to higher than one-half of the Health Points total.

Divine Relationship

Level: 3
Points Used: 2/Level (6)
Relevant Stat: N/A
Progression: Linear
Bonus: +1 Dice Re-roll (per game session)/Level

Energy Bonus

Level: 3
Points Used: 2/Level (6)
Relevant Stat: N/A
Progression: Linear
Bonus: +5 Energy Points/Level

Extra Action

Level: 2
Points Used: 15/Level (30)
Relevant Stat: N/A
Progression: Linear
Bonus: + 1 Action per Round/Level

  • Each round the character may make one or more additional offensive or general (but not tactical) action.

Heightened Senses

Level: 4
Points Used: 2/Level (8)
Relevant Stat: Body or Mind
Progression: Linear
Bonus: +1 Sense/Level

  • Smell (2): (+6)
  • Taste: (+3)
  • Touch: (+3)

Tough

Level: 4
Points Used: 2/Level (8)
Relevant Stat: N/A
Progression: Linear
Bonus: +5 HP/Level

Melee Attack (Whips/Chains)

Level: 4
Points Used: 3/Level (12)
Relevant Stat: N/A
Progression: Linear
Bonus: + 1 Attack Combat Value/Level

Skills

Acrobatics (Jumps)

Level: 4
Points: 3/Level (12)
Relevant Stat: Body
Description: The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly.

Acrobatics (Tumbling)

Level: 4
Points: 3/Level (12)
Relevant Stat: Body
Description: The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly.

Biological Sciences (Botany)

Level: 8
Points: 1/Level (8)
Relevant Stat: Mind
Description: This field covers scientific knowledge of how living things function.

Biological Sciences (Genetics)

Level: 5
Points: 1/Level (5)
Relevant Stat: Mind
Description: This field covers scientific knowledge of how living things function.

Climbing (Natural Surfaces)

Level: 4
Points: 2/Level (8)
Relevant Stat: Body
Description: The ability to scale vertical surfaces with or without the use of specialized equipment.

Medical (Homeopathy)

Level: 6
Points: 2/Level (12)
Relevant Stat: Mind
Description: Knowledge of how to heal the body.

Stealth (Silent Movement)

Level: 5
Points: 3/Level (15)
Relevant Stat: Body Description: The ability to move silently.

Physical Sciences (Biochemistry)

Level: 6
Points: 1/Level (6)
Relevant Stat: Mind
Description: Scientific training in the way the universe works, including the necessary background knowledge.

Wilderness Survival (Forest)

Level: 6
Points: 1/Level (6)
Relevant Stat: Mind (sometimes Body)
Description: The ability to find food and shelter in the outdoors, to avoid natural hazards, and to identify edible and useful wild plants and animals.

Defects

Minor Sensory Impairment (Taste)

Flaw: -3
Description: Agapanthus does not possess – or typically need – a sense of taste, as he does not take his nourishment in a traditional manner.

Sunlight as Nourishment (Unique)

Flaw: -4
Description: Agapanthus requires at least one hour of sunlight each day for the process of photosynthesis. After three days of receiving no sunlight, he begins to suffer the effects of starvation as if he needed normal nourishment.

Items

Rope of Thorns

The Rope of Thorns is crafted from a braided mass of thick, green vines that seem to sprout from a the long wooden handle. All along the length of the vines sprout vicious thorns – as well as fresh green leaves, suggesting that the whip-like weapon is living.

Base Item: Whip
Weapon Level: 5 (Base 1 + Weapon 4)
Total Cost: 16
Variables:

  • Weapon
    • + 1 to Base Damage/Level
      • Level: 4
      • Cost: 4(8)
  • Flexible
  • Range 1
  • Regeneration:
    • The Rope of Thorns recovers 5 HP (Durability)/Round.
      • Level: 1
      • Cost: 5(10)
  • Elemental Affinity [Water]:
    • +2 to all Water-based Rolls; +10 Water damage inflicted; -10 Water damage taken
      • Level: 2
      • Cost: 6(12)
  • Tough (Durable):
    • +10 HP (Durability)
      • Level: 2
      • Cost: 2(4)

Restrictions:

  • Non-Penetrating
  • Bonded; Acid Touch (Unique)
    • The Rope of Thorns secretes a substance that burns the hands of anyone but Agapanthus, rendering it effectively unusable.
      • Defect Level: 1
      • Cost: -1(-2)

Sunlight Orb

Otherwise appearing to be a simple glass ball, the heart of the Sunlight Orb contains a honey-colored liquid that sloshes about then the Orb is tilted. When activated, the Orb gives off a brilliant glow like that of the noonday sun.

Base Item: Glass Orb (Unique)
Item Level: N/A
Total Cost: 21
Variables:

  • Tough
    • +15 HP (Durability)
      • Level: 3
      • Cost: 3(6)
  • Aura of Light (Unique)
    • The Sunlight Orb gives off an aura of Light in a 20 ft (6 m) diameter.
      • Level: 3
      • Cost: 6(12)
      • See Photosynthetic Charging Restriction.
  • Sustenance:
    • The Sunlight Orb provides 30 minutes of 'feeding time' per hour of activation for Agapanthus.
      • Level: 2
      • Cost: 4 (8)
  • Extended Capacity (Sunlight - Unique)
    • The Sunlight Orb may only hold up to eight hours of charge.
      • Level: 4
      • Cost: 8 (16)

Restrictions:

  • Photosynthetic Charging (Unique)
    • Direct Conversion: For each hour that the Aura of Light may be activated it must spend an hour in moderate sunlight or higher. Charging on cloudy or rainy days may take longer at GM's discretion.

Additional Notes

Activation of the Sunlight Orb does not trigger Agapanthus' Variable Intensity Regeneration (Limited: Sunlight) or any other healing effect requiring the presence of true sunlight.