This week, I've been trying to rest more. I'm tentatively resuming Five Coils on Sept 13. I've been trying to kick the Academy into shape, though am unsure it's working. Wondering if I should try to get players from elsewhere, or just give up on the game and run something new when I'm more in the mood for it. (Soul Collectors 3.0, man, I still really want to run that game but am afraid I'll screw up or lose inspiration again. :/)
Outcastes is slow, but starting to reach the end of the current threads (FINALLY) so I am reserving some hope for it, particularly since I'm considering recruiting a couple more people (an Air Aspect and another Half-Blood). Not sure yet.
And there's other games I'm interested in running (no, not all at the same time):
- Celestial Exalts in the Threshold, aka 'vanilla Exalted' more or less.
- The Window RPG: I haven't forgotten this. Want to run it, considering a 'noir mystery' type game in a near-future urban fantasy setting.
- Emberdays: A revival? Is it worth it?
- FFRPG: Still definitely an adventure game. Not sure now whether I'd run Returners or the 2d6 system.
- Psyche Labyrinthine: My old D&D 4e idea, a solo game for Jon. :)
